/*
 * nodes.h --
 *	Definitions for tagged nodes.
 *
 * Identification:
 *	$Header: /usr/local/devel/postgres/src/backend/nodes/RCS/nodes.h,v 1.15 1992/07/24 21:20:12 mao Exp $
 *
 * NOTES:
 *	Why do things this way, you ask.
 *
 *	(1) Eventually this code should be transmogrified into C++ classes,
 *	    and this is more or less compatible with those things.
 *	(2) Unions suck.
 *
 *	As long as all inheritance declarations are put at the beginning of
 *	the structure in a consistent order this is perfectly legal (sharing
 *	of initial structure members is K&R C).
 */

#ifndef NodesIncluded
#define	NodesIncluded

#include "tmp/c.h"
#include "tags.h" 

/* ----------------------------------------------------------------
 *		    miscellanious node defines
 * ----------------------------------------------------------------
 */

/* ----------------
 *	NO_NODE_CHECKING, if defined, turns off the built in
 *	argument sanity checking done within the generated
 *	set_ and get_ accessor functions.
 *
 *	If not defined, then sanity checking is done.  This makes
 *	things a bit slower but makes debugging easier..
 * ----------------
 */

/*
 * We define NO_NODE_CHECKING for now because we are trying to get speed
 * out of this thing...
 */

#define NO_NODE_CHECKING

/* ----------------
 *	I don't know why this is here.  Most likely a hack..
 *	-cim 6/3/90
 * ----------------
 */
typedef float Cost;

/*
 *	Set up a single-inheritance mechanism based on cpp.  Ick.
 *
 *	public() is a noise-word that exists solely for our inheritance-graph
 *	  generation script.
 */

#define	public(_x_)
/*
 *  inheritsN is necessary because ANSI C cpp doesn't expand a macro that
 *  occurs in a definition more than once. 
 *
 *  example: now the old inherits macros would turn
 *   class (Var) public (Expr) {
 *            inherits(Expr);
 *            Index			varno; 
 *
 *  into:
 *    typedef struct _Var *Var; struct _Var {
 *            inherits(Node);
 *            Index  varno; 
 *    ...
 *
 *  instead of:
 *    typedef struct _Var *Var; struct _Var {
 *            NodeTag	type;
 *            void	(*outFunc)();
 *            char 	(*equalFunc)();
 *            char 	(*copyFunc)()    ;
 *            Index     varno; 
 *    ...
 *    
 *   so now we have inheritsN instead of inherits.  If you define
 *   a subclass which inhertsN(foo) then you have to use inheritsN+1(foo)
 *   or everything breaks.
 */

#define	inherits0(_x_)	CppConcat0(_x_,Defs)
#define	inherits1(_x_)	CppConcat1(_x_,Defs)
#define	inherits2(_x_)	CppConcat2(_x_,Defs)
#define	inherits3(_x_)	CppConcat3(_x_,Defs)
#define	inherits4(_x_)	CppConcat4(_x_,Defs)
#define	classObj(_x_)	struct CppConcat(_,_x_)
#define	classSize(_x_)	((Size) sizeof(classObj(_x_)))
#define	classTag(_x_)	((NodeTag) CppConcat(T_,_x_))
#define	class(_x_)	typedef classObj(_x_) *_x_; classObj(_x_)

/*
 * TypeId
 * XXX An "enum" would be slightly cleaner but
 *	(1) "enum" isn't universal yet
 *	(2) the Saber disbelief of typedefs makes them a pain
 */

typedef	unsigned int		TypeId;
typedef unsigned int		NodeTag;

#define	TypeIdIsValid(t)	((t) < (TypeId)_InvalidTypeId)

/* ----------------------------------------------------------------
 *			Node class definition
 *
 *	The Node class is the superclass for all other classes
 *	in this inheritance system.
 * ----------------------------------------------------------------
 */

class (Node) {
#define	NodeDefs \
	NodeTag			type;	\
	void			(*outFunc)();	\
	bool			(*equalFunc)(); \
	bool			(*copyFunc)()
 /* private: */
	NodeDefs;
 /* public: */
};

#define NullTag			((NodeTag) NULL)
#define	NodeType(_node_)	((Node)_node_)->type
#define	NodeIsValid(_node_)	PointerIsValid((Pointer)(_node_))

#define	IsA(_node_,_tag_)	NodeIsType((Node)(_node_), classTag(_tag_))
#define	New_Node(_x_)		((_x_)NewNode(classSize(_x_),classTag(_x_)))
#define CreateNode(_x_)		((_x_)NewNode(classSize(_x_),classTag(_x_)))

/*
 * "Clause" macros for finding various nodes follow
 */

#define fast_is_clause(_clause_) (ExactNodeType(CAR((LispValue) _clause_),Oper))
#define fast_is_funcclause(_clause_) (ExactNodeType(CAR((LispValue) _clause_),Func))
#define fast_not_clause(_clause_) (CInteger(CAR((LispValue) _clause_)) == NOT)
#define fast_or_clause(_clause_) (CInteger(CAR((LispValue) _clause_)) == OR)
#define fast_and_clause(_clause_) (CInteger(CAR((LispValue) _clause_)) == AND)

/*
 * NodeTagIsValid --
 *      True iff node tag is valid.
 */
#define NodeTagIsValid(tag) \
    ((bool)((tag) < _InvalidTypeId))

/*
 * NodeGetTag --
 *	Returns tag of a node.
 *
 * Note:
 *	Assumes node is valid.
 */
#define NodeGetTag(node) \
    ((NodeTag) (AssertMacro(NodeIsValid(node)) ? NodeType(node) : NullTag))

/*
 * NodeSetTag --
 *	Sets tag of a node.
 *
 * Note:
 *	Assumes node is valid pointer.
 *	Assumes tag is valid.
 */
#define NodeSetTag(node, tag) \
    Assert(PointerIsValid(node)); \
    Assert(NodeTagIsValid(tag)); \
    NodeType(node) = tag

/*
 * NodeHasTag --
 *	True iff node or one of its ancestors has the given tag.
 *
 * Note:
 *	See also:  NodeIsTagged.
 */
#define NodeHasTag(node, tag) \
    ((bool) (NodeGetTag(node) == (tag)))

#define ExactNodeType(_node_,_tag_) \
    (NodeType(_node_) == classTag(_tag_))

/* ----------------------------------------------------------------
 *		      extern declarations follow
 * ----------------------------------------------------------------
 */

/*
 * NewNode --
 *	Returns a new node of the given size and tag.
 */
extern
Node
NewNode ARGS((Size size, NodeTag tag ));

void SetNodeType ARGS((Node thisNode , TypeId tag ));
Size NodeTagGetSize ARGS((TypeId tag ));

extern TypeId _InvalidTypeId;

#endif /* NodesIncluded */
